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Hikaru No Go English Dub3/11/2021
At the end of the game, Ko Yong Ha asks Hikaru for his reason for playing Go.
![]() Hikaru No Go English Dub Series Go GamesThe production of the series Go games was supervised by Go professional Yukari Umezawa.It was serialized in Shueisha s Weekly Shnen Jump from 1999 to 2003, with its chapters collected into 23 tankbon volumes.Viz Media released both the manga and anime in North America; they serialized the manga in Shonen Jump in addition to releasing its collected volumes in entirety, while the anime aired on ImaginAsian in addition to a DVD release that was cancelled prematurely.It is largely responsible for popularizing Go among the youth of Japan since its debut, 4 and considered by Go players everywhere to have sparked worldwide interest in the game, noticeably increasing the Go-playing population around the globe. Sai wishes to play Go again, having not been able to since the late Edo period, when his ghost appeared to Honinbo Shusaku, a top Go player of that period. Sais greatest desire is to attain the Kami no Itte (, Divine Move) a perfect move. ![]() He begins by simply executing the moves Sai dictates to him, but Sai tells him to try to understand each move. In a Go salon, Hikaru twice defeats Akira Toya, a boy his age who plays Go at professional level, by following Sais instruction. Akira subsequently begins a quest to discover the source of Hikarus strength, an obsession which will come to dominate his life. He is a complete novice at first, but has some unique abilities to his advantage; for instance, once he has a basic understanding of Go, he can reconstruct a game play by play from memory. Through training at Go clubs, study groups, and practice games with Sai, he manages to become an Insei and later a pro, meeting various dedicated Go players of different ages and styles along the way. He also demonstrates a natural talent for the game and remains determined to prove his own abilities to Akira, Sai, and himself. As the highest-ranking under-18 pro, Akira qualifies for the tournament, but Hikaru has to compete in a series of games to become one of the three Japanese competitors. He meets Kiyoharu Yashiro, a player from the Kansai Ki-in, whose style is as strange and offbeat as his own. Hikaru, along with Akira and Kiyoharu Yashiro, are selected to represent Japan, while Suyong Hong (a Korean Go player who was beaten by Hikaru earlier in the series) and two others represent Korea and three of Shinichiro Isumis Chinese friends represent their country. The translator makes an error which causes it to appear that he is disparaging the skill of Honinbo Shusaku, who, like Hikaru, was possessed by Sai. Although Ko Yong Ha later finds out, he refuses to correct the error and instead emphasizes it when he realizes that it enrages Hikaru, who takes it as a direct affront to Sai. Considering their achievements and skills, Hikaru is still slightly under Akira. Therefore, their team coach, Atsushi Kurata, chooses Akira to be the captain. However, Hikaru wants to play against Ko Yong Ha, who is the captain in Korea, in order to show him that Sai is the most skillful Go player in the history of the game. Atsushi Kurata grants Hikarus request when they play against Korea in the tournament because he sees the burning spirit in him. But the Japanese team impressed both professionals from China and Korea because they did much better than what was expected.
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