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Upgrade To Zbrush 20203/11/2021
We have expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes.In addition, you can now constrain your brush strokes to only forward gestures with the new No BackForth modifier.Beyond the new brushes weve expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush.Sculpt Paint in Morph UV Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, its never been easier to apply long continuous strokes across a mesh.
One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form. Have you ever had a difficult time reaching certain areas of a sculpt With Sculpt Paint in Morph UV, that is a thing of the past XTractor Brushes These three brushes convert detail from your model into a new alpha or texture for future reuse. Simply drag your stroke across the surface of any model to capture the details of your sculpt. The captured details can then be used elsewhere on the same model, or on any other model in the future. HistoryRecall Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model Now you can This brush uses your models Undo History but restricts the effect to the area where the brush is used. It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences. Move Infinite Depth Alter your brush to apply details to anything that is directly inline with the brush cursor. For example, add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask. You Cant Pick Just One Color Never again will you struggle contemplating what color combination to apply to a model. Now you can take any PolyPainted or textured model and adjust its color hue, intensity, contrast, gamma or tint on the fly using the new Texture Adjust by Color and PolyPaint Adjust by Color features. Texture Adjust by Color PolyPaint Adjust by Color Texture Adjust by Color PolyPaint Adjust by Color not only gives you the power to adjust the colors in a models PolyPaint or Texture Map, it also allows you to restrict these adjustments to specific color selections. In addition you can use color picking to mask or unmask portions of the model. Ready, Set, Analyze Print ZBrush 2020 continues to widen your ability to 3D print straight from ZBrush with new mesh analysis features: Wall Thickness, Real-Time Draft Analysis and Surface Area calculations. Now anyone will be able to easily prepare a model for production.
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